Game's rules

The aim of the game is to play all the cards which are on your stock pile, before your opponent (= the computer). In the game options, you can chose the number of stock pile cards. This number will decide the game's duration.

You have to play your cards on the four "building piles" (empty at the beginning of the game). You must play the cards in increasing order, from one to twelve. When one of these piles reaches the number twelve, we go on from one again, and so on, until the end of the game. One joker represents obviously any value, so you can always play it where you want.

As long as you can play cards on the building piles, you keep your turn and the opponent must wait. And if you finish all your "in hand" cards, just double-click on the draw pile and your hand will be refilled, so you keep your turn and continue playing.

You keep your turn as long as you can play cards on the building piles, and your turn finishes only when you cannot do it anymore, or when you prefer avoid playing a card which would be an advantage for your opponent.

When there is no solution left, or (as just said) if you don't want to continue, then you must deposit a card from your hand to a discard pile, so it will be your opponent's turn. Later, you can use your discard piles as supplementary possibilities. So be careful, not to hide a playable card under a non-playable one! Use the four discard piles, and try to keep them in an order which will help you at next turn.

Last but not least, if you don't know the "Skip-Bo" well, then don't forget the "Help... Hint" menu, which is able to help you for your next move.

Have fun!